Ok so everything in blender seems to start with a box and it needs to grow from there. I will start by turning the box into a square and then turning it into the outline of the wall. This will be done with the following keys:
b - box select also can select using the right mouse button
x - delete
g - grab (to move things around) (also if you press the middle mouse button it will lock into an axis)
e - extrude (followed by a number to get more accurate information)
I like to have the edge lengths displayed. In 2.49 you did this in the mesh setting. In 2.5 I had to click View/Properties/Mesh Display/Numerics/Edge Lengths. Then I got this view:
So I've been using a lot of the scroll wheel to move in and out and the shift and central mouse button to pan around.
Also to copy some stuff to make it easier I pressed shift D. I then also selected two nodes and clicked F to fill between the elements to check that the dimension that I added was OK.
I have also been using the numpad keys. 1 - looks front on and 7 from top perspective. The direction that you look from when you do things in blender also appears to be important.
Here is the outline of the walls.:
Now I will add elements for where the windows are cut out, doors, etc. I will then be able to delete them once I extrude up.
I tried to do a remove doubles (press W and select remove doubles) however this did not seem to do anything. The previous version used to let you know how many duplicate nodes were removed. I also did some subdivisions where you need to press W and then select subdivide. This let me find the middle of the double doors etc.
OK so here are the solid walls:
Now I will just delete the window and door cavities.
Whoops, this didn't really work. I am left with a lot of extra bits. I think I will actually drop it back down and delete and copy the right bits.
That's better. Walls and windows.
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