Saturday, October 30, 2010

Haven't been here for a while.

Well, I got all excited about blending a kitchen, I watched videos such as:

  • and a whole lot of stuff like that.  Then I got busy....

I just didn't seem to have time.  I also managed to get proficient at Sketchup, including the use of Python API.

Then I saw things such as:

At another home builders blog (Niko Niko House) which included the use of Kerkythea to make better renders out of Sketcup.  We even managed to fully specify all of our colours, had to choose a new kitchen sink and the kitchen has almost been finished.  Therefore there did not seem to be much point in trying to finalise my view of the kitchen.

Instead I think what I will try to do now is use Sketchup, which I am much more adept at using to create a view of our new garden that her indoors will be able to appreciate and approve.  I will also try to render these using Kerkythea.  I will keep you posted as to how this goes.  This is just a quick render of the house design.

Tuesday, July 20, 2010


Having met with the cabinet maker today it is probably a good day to try to draw some drawers.  All banks of our drawers except for the bin drawer are over 720mm deep sections with 168 drawer at the top and two 268 (obviously there are gaps there).   The drawers also have a 2mm pencil edge (I'm not too sure how I will model this).
OK so there are some quick ones.  All that I can be bothered with tonight.  Maybe the cupboards above tomorrow.

Monday, July 19, 2010


We have dual ovens:
This looks pretty easy to make up.  I might make a new file for this one.
Here's my quick attempt

Sunday, July 18, 2010

Benches in Place

I mucked around a little more, playing with layers and names of sections etc.  I now have this:

Modelling - Plaster Walls 2

Ok so everything in blender seems to start with a box and it needs to grow from there.  I will start by turning the box into a square and then turning it into the outline of the wall.  This will be done with the following keys:
b - box select also can select using the right mouse button
x - delete
g - grab (to move things around) (also if you press the middle mouse button it will lock into an axis)
e - extrude (followed by a number to get more accurate information)

I like to have the edge lengths displayed.  In 2.49 you did this in the mesh setting.  In 2.5 I had to click View/Properties/Mesh Display/Numerics/Edge Lengths.  Then I got this view:
So I've been using a lot of the scroll wheel to move in and out and the shift and central mouse button to pan around.

Also to copy some stuff to make it easier I pressed shift D.  I then also selected two nodes and clicked F to fill between the elements to check that the dimension that I added was OK.

I have also been using the numpad keys.  1 - looks front on and 7 from top perspective.  The direction that you look from when you do things in blender also appears to be important.

Here is the outline of the walls.:
 Now I will add elements for where the windows are cut out, doors, etc.  I will then be able to delete them once I extrude up.

I tried to do a remove doubles (press W and select remove doubles) however this did not seem to do anything.  The previous version used to let you know how many duplicate nodes were removed.  I also did some subdivisions where you need to press W and then select subdivide.  This let me find the middle of the double doors etc.

OK so here are the solid walls:
Now I will just delete the window and door cavities.

Whoops, this didn't really work.  I am left with a lot of extra bits.  I think I will actually drop it back down and delete and copy the right bits.

That's better.  Walls and windows.

Saturday, July 17, 2010

Modelling - Plaster Walls

The first step to get the kitchen right is to model the walls and the floor that are made from plaster. 

I forgot to mention that currently blender is undergoing a reasonable change from version 2.49b (which is the most resent stable version) to a new version 2.5.  I have been playing with 2.49b for a few weeks however the new version seems to have more features and may be simpler to learn.  I will therefore start playing with 2.5 as part of this process.

Therefore first step is installing the right version of 2.5.  The blender website has Blender 2.5 Alpha 2 as the latest download.  There are not too many tutorials etc. that relate to Blender 2.5, however the blender artists forum has very good tools and discussions on its use.

I will first try to install 2.5 and keep 2.49b.
Whoohoo success, I now have the new version of blender.

OK lets get started.  The first thing that I need to do is start drawing up the walls.  I will use a scale of 1 blender unit to 1m.

Here are the current plans:
And here is the setout of our kitchen bench and cupboards:

The plan

I seem to flip flop between modelling (the generation of the 3D structure) texturing (the painting and making the materials correct) lighting and animation.  I should probably develop an appropriate plan.  I should really follow the following process.
  • Model - that is get the full geometry of the kitchen correct.  This will get down to the following level of detail:
  • Cupboards
  • Drawers
  • Handles
  • Bench
  • Sink
  • Tap
  • Stove (currently only planning on having a flat surface with an image)
  • Oven
  • Texture
  • Light
  • Animate